Ring the bell, everybody, it's time for another round of game developers telling players that they don't really understand what a "game engine" is. The spark this time is little-known science fiction adventure Starfield, which I believe we've reported on before. The game has a few obvious foibles - in my experience as a space pirate, NPCs sometimes struggle to navigate their surroundings, and then there are those stark disconnects between planetary surfaces and orbital space. Hiccups such as these have led a few players to wonder whether the game might work better using different technology, and in particular, Epic's much-trumpeted Unreal Engine 5. Isn't Bethesda's proprietary Creation Engine, which the company have been updating since 2011, getting a little long in the tooth? You'll find a lot of the discussion below this post from Digital Foundry boffin John Linneman on Twxter, which has attracted both gloating PlayStation fans (remember, Starfield is Xbox-only in console land) and a number of thoughtful replies from some fairly senior game developers. This conversation goes back a fair way, of course - people have been ragging on Bethesda for using "the same engine" for years. And there's a definite air of world-weariness to some of the developer responses. Read more