Chance has always been an integral part of Firaxis’ turn-based tactics games. Just ask the many thousands of players who missed a shot with a 90% success chance in one of their XCOM reboots. Marvel’s Midnight Suns, however, could be the Civilization studio’s biggest gamble yet. Not only is it their first game to mix substantial RPG elements into its tactical combat, but there’s nary a hit percentage in sight. In the four hours I spent playing the opening of Midnight Suns last week, I saw precisely one scenario that had any kind of per cent number attached to it – and that was booting a goon (100%) or Venom, one of the newly confirmed villains of the game (0%), off a rooftop. All your other attacks, represented here as a deck of cards, are guaranteed hits. It’s a strategic evolution I’ll talk about in a second, but this switch-up in approach isn’t the only part of Midnight Suns story that’s been subject to the whims of (mis)fortune. No sooner had Firaxis announced the game it was delayed in the snap of Thanos' fingers (from March to the second half of 2022, now confirmed as October 7th at tonight’s Summer Game Fest). But speaking to creative director Jake Solomon, the extra polishing time they set aside gave them an unexpected benefit. And it’s all down to a fish witch called Wanda. Read more