Towards the end of The Bookwalker: Thief Of Tales, I just wanted it to end. The adventure game's strong premise of a writer magically entering books to steal treasures wore thin across uninteresting puzzles, repetitive crafting, bland combat, and—worst of all for a game about the wonder of words—iffy writing. But once the credits rolled, I realised I had been fooled by its polished looks, and its core development was team was tiny (with a squad of external contributors), leaving me feeling a lot more forgiving. So, it's a good game to check out on Game Pass, or at least flick through the opening chapters. Read more