A recent report shed some light on what led to Redfall launching in the state it did, and it certainly didn't sound like it was smooth sailing. Arkane Studios has long been known as a studio that makes games that have devoted fans, but are overall commercially unsuccessful. Unfortunately, though, Redfall launched in a rough state, things being so bad that Xbox head Phil Spencer had to comment on the matter. Now, a recent report from Bloomberg has offered some behind the scenes details on why Redfall ended up the way that it did, with it sounding like there were issues right from the beginning of development. According to Bloomberg, development on Redfall started in 2018, around the time that ZeniMax (which owns Bethesda and subsequently Arkane Studios) was looking to be acquired by another company. Around that same time it was apparently also encouraging studios it owned to develop live service titles, a trend that had recently started thanks to the popularity of titles like Fortnite and Overwatch. Read more