Get ready to die lots in Path Of Exile 2, as developers Grinding Gear Games have told me that both the regular and Hardcore difficulty modes of their upcoming, now standalone sequel to their enormously popular ARPG are going to be a whole lot more challenging than before - both when it comes to the campaign and the end-game afterwards. Bosses, in particular, will pose much more of a threat this time round, as studio co-founder and Path Of Exile 2 creative director Jonathan Rogers says the big monsters you fought in the first game's campaign were, in hindsight, "pretty anemic". Read more